
I drew this in 1995 while I was searching for my birth-mother. I feel like this now too.
It is a full moon today.
I just returned from a trip to visit my adoptive family. My adoptive-father introduced me to an 80 year old woman in his building who is a sculptor. He made a special effort to do this. He also made a special effort to take me to her studio. He noticed that her work reminded him of mine. He thought I would like it.
He is trying. He never understood. Neither of them did. They had me psychologically tested when I was younger. The woman told them that I was just extremely creative and that they should allow me to take an art class. I did, but when I went away to college, I had to complete a liberal arts major before I could take any art classes. I eventually majored in art and philosophy.
When they came to pick me up from school, the van would only fit so much. It was more important to take home an old bicycle and various other manufactured goods, than any of my sculptures. I had to leave them behind. I left them in a park near the city center. All I was able to hold onto were a few pictures. This is one.
Since then, I’ve intentionally taken work and left it in forests, parks, rivers and lakes. In my mind, I like to think of them as modern artifacts to be discovered by some explorer today or in the future…
Filed under: Animation
Josheph Cornell (1903-72) American sculptor, one of the pioneers and most celebrated exponents of assemblage. In addition to creating boxes and flat collages and making short art films, Cornell also kept a filing system of over 160 visual-documentary “dossiers” on themes that interested him.
fyi in 3D world…
The Cornell box is the ubiquitous test scene for global illumination. It was introduced at Cornell university in 1984 when they developed the radiosity algorithm, and it has since become a standard test scene for new global illumination algorithms.
Filed under: Animation
Basic Techniques for Drawing Storyboards
An introduction to drawing storyboards.
Gesture Drawing Techniques
Glenn Vilppu
Filed under: Animation
An comprehensive flash overview of graphic design principles.
Principles of Graphic Design by Andrew Mundi.
Filed under: Animation
If you are having problems Batch Rendering in Maya
try the Render View Extension 1.6.0 in order to
render directly from the Render View.
It also makes the basic Maya Render View more efficient.
Filed under: Animation
Texturing for Dummies (1.5Mb PDF Document, includes images)
A 15 page, illustrated guide aimed at introducing the fundamentals of texturing, covering the various aspects of surface (colour, diffuse, reflection, bump, etc) and giving some advice for getting started as a texturing artist.
Size Does Count! (81kb PDF Document)
What size are you supposed to create your textures? This article will solve this mystery for you! Learn to calculate the correct size for your textures to maximise quality and detail. This article pertains to texturing for film/TV, and not for games.
Photoshop Tips and Tricks for Texturing Artists (540Kb PDF Document)
17 Fully illustrated pages of Photoshop goodness.
Download Textures
Ultimate 3D Links Texture Exchange
PlanIt 3D
Got3d
Texture Hound
3D Valley
Filed under: Animation
ExpertRating Maya Overview
An online e-book with a good overview of many aspects of Maya.
Polygonal Modeling Tutorials
Soccer Ball
Spirals
Basic Interior
Filed under: Animation
The 10 Second Club
The 10 Second Club is a monthly character animation competition.
Download the free Pre-Rig: “Ollie” at Jugglers Animation
Filed under: Animation
Send a Message
by Ed Hooks for Skwigly Animation Magazine
Acting & Animation
by Doron A. Meir for Animation Arena
Acting in Animation (.pdf) by Ed Hooks
Ed Hooks Acting Classes









